Shooting Star get a remake! Not a revamp, but remake! Which means that there are several new skills while removing old skills at the same time. That’s what I though when the information starting to flying around.
But, it’s a little different from what I expecting. Despite it’s not 100% wrong, but it’s only a little change on how she fight the monsters. I’m an old user of Shooting Star, so I know that my fighting style is almost still same than before.
![](https://lillyandduncan.wordpress.com/wp-content/uploads/2020/09/shooting-star-remake-dragon-nest.png?w=1024)
I won’t talk about how to build this class, instead talk about the skills specifically. If you want to read guide, just read this post: Shooting Star Remake Dragon Nest.
Academic Skills
There is no huge change in Academic Skills. Just like the way they are.
Quick Shot
Cannon Skill quickly launches 3 attacks to the front. Attack type will depend on the weapon used. Attack per shot 184%
Summon Alfredo
Enhanced as Awakened Skill. Summon the loyal robot golem Alfredo. Alfredo has the same stats as the summoner and has a certain percentage of summoner’s health around 600%.
Alfredo Recall
Summon Alfredo immediately.
Auto Dispenser
Summon a vending machine that drops 6 buff items.
Engineer Skills
In the engineer skills tab, I only focus on the Shooting Star skills tree. Which means that this is not the hybrid skill build. So, my information here is also limited into it.
Ping Pong Bomb
When a target is hit accurately, the Bomb will rebound and hit another nearby enemy accurately. If there are no more targets for the bomb to hit, the last target will get additional damage based on the number of rebounds left. 1989% attack per hit. Total 10 rebounds.
Cannon Blaster
Enhances into an awakened skill. SHoots Mines in front. Mines pierce the enemy and stay on the ground to explode 2 times after 1 second. 1st explosion attack 3488%, and 2nd explosion attack 3488%. Cooldown stored up to 2 times.
AP Launcer
Shoots 5 successive shells that pierce the enemy. 1066% attack per shell.
Mine Thrower
Launches a cannon counterattack. The cannonball explodes in the air to splinter into 20 smaller cannonballs to pummel the ground. 529% attack per cannonball.
Biochemical Missile
Drops a missile in front that creates a powerful biochemical explosion. 5753% attack.
Alfredo Stomp
Enchances into an awakened skill. Alfredo uses Stomp to hit the ground and attack nearby enemies. Enhances attack and attack range 3450% attack.
Alfredo Berserker
Enhances into an awakened skill. The effects of removing Alfredo’s output limiter have been enhanced. Attack, action speed, and movement speed increase while received damage decrease. Attack +120%, action speed +60%, movement speed +60, and damage received -40%.
Alfredo Beam
Enhances into an awakened skill. Alfredo shoots a beam that radiates energy from its core in 4 directions. Enhances attack 5290% attak per direction.
Alfredo Hurricane
Enhances into an awakened skill. Alfredo uses Hurricane to spin and continually attack nearby enemies. The number of hits is affected by Alfredo’s action speed. Enhances attack and attack range. 175% attack per hit.
Summon Buster
Sets up a bombing marker at the target point to guide a concentrated bombardment. 20000% attack.
Chemical Grenade
Becomes enhanced into an awakened skill. Tosses a Biochemical Grenade that reduces all attribute resistance. Increases the blast radius and enemies will now be drawn into the blast radius. Alfredo will also recognize and focus its attack on enemies damage by this skill. Effect duration increases 5 second per skill level up. 843% attack, all attribute resistance -20%.
Rocket Jump
Shoots a cannon under your feet when pressing the special attack button during dodge or dash to deal damage and evade. You can cancel other skills to use it. As the skill level increases, cooldown decreases by 2 seconds. 825% attack.
Shooting Star Skills Tab
There is 2 skills switch places, they are Alfredo Beam and Transitional Damage. Which means that now transitional damage can only be used by Shooting Star, while Alfredo Beam could be activated by Gear Master hybrid.
Splash
Shoots 7 shells at once. Shells explode when they hit the enemy to deal damage. 581% attack per shell.
Transitional Damage
Restores HP and reduces damage taken for a certain amount of time. Instantly restores 15% of Max HP, and received damage -30%.
Ping Pong Bomb Ex
Ping Pong Bomb’s attack, number of bounces, and additional attack for the remaining number of bounces are increased. Ping Pong Bomb attack +20% and number of bounces +2.
AP Launcher Ex
Increases the number of shells fired by 5 and the casting speed. Additional shell attack 100% of AP Launcher.
Mine Thrower Ex
Increases cannonbals’ attack and explosive range. Explosive range +50%
Biochemical Missile Ex
Increases the blast radius of Biochemical Missile and sets up an additional bomb that explodes at the point of impact of the Biochemical Missile. Also increases damage taken by the target for a certain amount of time. Blast Radius +50%, additional bomb attack 100% of Biochemical Missile, damage received +20%.
Splash Ex
Increases the attack of splash and repelling nearby enemies. Allow continuous use of Splash by pressing the normal attack button. Attack +100%.
Class Mastery 1
Physical attack +20%, agility +50%. The cannon slowly overheats while using AP Launcher. If overheat is stacked 2 times, the power of the next AP Launcher will increase and the overheat will be consumed. AP Launcer attack 50%, shells change from piercing to explosive.
Class Mastery 2
Increases physical attack 20%. After using Chemical Grenade, Mine Thrower can be used as an instant skill. Mine Thrower and Mine Thrower instant do not share the same cooldown. Can be also be used upon cancelly all other skills and using Rocket Jump, then inputting Movement Button + Special Attack Button.
Class Mastery 3
Enhances Quick Shot. Attack +300%, explosion attack range +200%, casting speed +40%, cooldown -3 seconds, Cooldown of Buster Call and Demolition -2 seconds while using.
Awakening Skill Tab
There is also another skills switch places with awakening skill tab, that is Demolition and ultimate skill Summon Buster.
Shooting Tactics
Blows up a Flashbang while you retreat. Charges forward, then explodes a flashbang when used while moving forward. You can cancel other skills to use it, and in that case, you can also press the Jump Button to use the skill. 500% attack and invincible while moving.
Demolition
Converts your cannon into a powerful fixed cannon that rains down ammunition in front of you. Shoots 7 shells per volley. 850% attack per shot. Invincible while using the skill.
Alfredo Awakened
Alfredo’s body enlarges and maximum HP increases 100%. In addition, the skill being used by Alfredo will either gain increased attack, greater attack range, or an enhanced buff effect.
Chemical Grenade Awakened
Broadens Chemical Grenade’s attack range and also pulls in the enemy. Alfredo will also recognize and prioritize attacking the target with a chemical grenade. Attack range +200%.
Cannon Blaster awakened
Saves up Cannon Blaster cooldown 2 times and launches loaded cannonballs 2 times. Additional explosion attack 100% of cannon blaster.
Quick Draw awakened
Restores 2 seconds to the cooldown time of Buster Call and Demolition when using Ping Pong Bomb, Cannon BLaster, AP Launcher, or Splash. Action Speed +15% for 4 seconds while using Rocket Jump or Shooting Tactics. Movement Speed +30% for 4 seconds when using Mine Thrower or Biochemical Missile.